Archive for the ‘Games as ‘art’’ Category

Zero Gamer exhibition in Cardiff

November 23, 2009

Zero Gamer exhibition at Ffotogallery, Cardiff

25 – 28 November

Zero Gamer presents games that play themselves, video documents of in-game performance, game engine experiments and challenging documentaries on gameplay.

Lecture: Wed 25 November / 7 pm Corrado Morgana

A hacker mentality, and situationist strategies of detournement and derive, offer varied ways of encountering cultural artefacts, institutions, spaces and wares. Corrado will discuss how artists rethink the spaces and engines of digital games and other environments, through modifying, breaking and just not playing by the rules. Through curatorial contribution on Zero-Gamer and contemporary artworks he will discuss the complexities, significance and challenges that Game Art explores and exploits. Corrado Morgana is an artist, electronic musician (retired), lecturer and researcher. Alongside he has recently co-curated ‘Zero Gamer’ and ‘Game-Play’, a national touring exhibition which explores playful interaction and goal-oriented gaming through media arts practice.

The Art History of Games

November 19, 2009

The Art History of Games is a three-day public symposium in which members of the fields of game studies, art history and related areas of cultural studies gather to investigate games as an art form. Also featured in the conference is the premiere of three commissioned art games. The designers will exhibit their work and participate in the symposium.

Organized by Georgia Tech Digital Media and SCAD Atlanta, the symposium will be held Feb. 4-6 in the High Museum of Art’s Rich Auditorium on the campus of the Woodruff Arts Center, 1280 Peachtree St. N.E., in midtown Atlanta.

Register here by January 5 for reduced rates:

New games and art book…

October 8, 2007

“Videogames and Art” Clarke, A. & Mitchell, G. (Eds) 2007
Intellect Books, UK and University of Chicago Press, US.

“Videogames and Art” is one of the first books devoted to the study of art that is produced with, or influenced by, videogames. There is a comprehensive introduction by the editors, and chapters include the development of machinima and game art modding, the relationship between videogame aesthetics and japanese pictorial art, game concept art, fan art and politically challenging independent games. The book also includes interviews with major videogame artists such as Tobias Bernstrup, Brody Condon, Joseph Delappe and JODI.
For more information and list of contents go to:

Ebert and Barker

July 22, 2007

Via Kotaku : the recent keynote by Clive Barker seemed to infuse the Roger Ebert debate with some life again. Ebert replied on his blog. I find talk about art generally difficult but I am willing to learn.

So for me the most interesting part of Ebert’s response was:

I believe art is created by an artist. If you change it, you become the artist. Would “Romeo and Juliet” have been better with a different ending?

To which a gamer would probably say – exactly, I generate my own endings and they are better because they are created by me for me. To take an example from my favorite niche at the moment: that is what machinima producers do all the time. They write endings based on some existing technology and become artists.

So that leaves us with the question: what defines the artist in comparison to the non-artist. As I said, I am just too unfamiliar and too insecure in these waters to answer that.

Michael N.

Space and architecture

June 9, 2007

‘The Use of Architectural Patterns in MMORPGs’ by Mattias Ljungström is online at the Aesthetics of Play conference website.