Archive for the ‘Events’ Category

Crossroads in HK

March 16, 2010

“Cultural Studies and the Research of (Digital) Games” track at The 8th International Crossroads in Cultural Studies Conference in Hong Kong, June 17th – 21th 2010 features an interesting collection of papers, including a few that look to the relationship between games and film, including Harrison Gish’s paper ‘The Advancing Avatar. Projections of the Self in Literature, Film and Videogames’ and G.S Freyermuth presentation, ‘Games & Movies. Convergence vs. Complementarity: Towards a Theory of Audiovisuality in the Digital Age 

More information about the conference is at: http://www.crossroads2010.org

Game space c.f.p

January 22, 2010

CfP: LudotopiaWorkshop on Spaces, Places and Territories in Computer Games at the IT-University Copenhagen, 27-29th May 2010

The Center for Computer Games Research of the IT-University of Copenhagen and the Digital Games Research Center of the University of Potsdam hereby invite researchers and scholars from Game Studies, Media Studies, Cultural Studies and related fields to hand in proposals for the 1st Ludotopia-Workshop to be held in Copenhagen in May 2010.

The aim of the workshop is to evaluate current approaches to space in computer games as well as to discuss new ways of analyzing them. For this purpose papers will be selected and grouped in pairs. Contributors will then have to get in direct contact and prepare presentations on each other’s papers. These will then be discussed at the workshop.

Possible topics include but are not limited to:  Presentation and perception of computer game-spaces // Classification of computer game-spaces //  Site-specifity in computer games // Function of maps in computer games //  

Abstracts of 300-500 words are to be sent to ludotopia2010@googlemail.com by the 1st of March, clarifying the focus of the approach, the games to be analyzed and the related theories. Also welcome are suggestions for work-units. Participants will be notified by the 15th of March. Working papers need to be exchanged between the participants by the 1st of May and reworked until the 15th of May. The workshop is free of charge; participants are responsible for their own travel expenses and accommodation.

Center for Computer Games Research, IT University of Copenhagen. Rued Langgaards Vej 7. DK-2300 Copenhagen. http://game.itu.dk/

Digital Games Research Center, University of Potsdam, Am Neuen Palais 10, D-14469 Potsdam

Vicarious Thrills

November 23, 2009

Lansdown Lecture: Brendan Walker on Vicarious Thrills

When: 4:45pm, Wednesday 2 December 2009

Where: Room 137, Middlesex University, Cat Hill, Barnet EN4 8HT

A Lansdown Lecture for the Art and Design Research Institute at Middlesex University.

On 2 December 2009, Brendan Walker will show how he uses a mixture of performance and broadcast technologies to thrill new audiences, spanning Theatre, Theme Parks, and TV. Brendan Walker describes himself as ‘the world’s only Thrill Engineer.’ Brendan originally trained as a military aeronautical engineer, before researching and teaching in Interaction Design at the Royal College of Art. Brendan now runs Aerial – a design practice specialising in the creation of tailored emotional experience, with clients such as The Science Museum, Merlin Entertainment, and Disneyland. Brendan is a visiting Senior Research Fellow in the Mixed Reality Laboratory at the University of Nottingham. Entrance free. All welcome. No need to book. http://www.cea.mdx.ac.uk/?location_id=85&item=30

 

The Art History of Games

November 19, 2009

The Art History of Games is a three-day public symposium in which members of the fields of game studies, art history and related areas of cultural studies gather to investigate games as an art form. Also featured in the conference is the premiere of three commissioned art games. The designers will exhibit their work and participate in the symposium.

Organized by Georgia Tech Digital Media and SCAD Atlanta, the symposium will be held Feb. 4-6 in the High Museum of Art’s Rich Auditorium on the campus of the Woodruff Arts Center, 1280 Peachtree St. N.E., in midtown Atlanta.

Register here by January 5 for reduced rates:
http://www.arthistoryofgames.com/registration

Film and Games at DiGRA 09

August 20, 2009

Grethe Mitchell, Erik Champion and Michael Nitsche have a panel at DiGRA this year on the topic of Film and Games (Monday afternoon at 11). More about the DiGRA 2009 conference: follow this link.

Present Difference

June 17, 2009

Present Difference: The Cultural Production of Disability

Manchester Metropolitan University In conjunction with BBC Northwest and the Cultural Disability Studies Research Network

Wednesday 6th – Friday 8th January 2010

CFP, Extended Deadline: July 1st 2009

This conference seeks to address the contemporary cultural production of disability within and across local and global contexts. Its focus is upon representation both in the sense of the production and circulation of particular narratives, ideas and images of disability and non-disability, and in the sense of the participation of disabled cultural practitioners in the production of culture. We invite further proposals from all stakeholders in the mass mediated production of disability across a variety of themes and from a diversity of perspectives within this disparate field of enquiry. The conference includes academic panels, readings, performances, films and exhibited work

Keynote speakers:
•Lennard Davis (Illinois) author Enforcing Normalcy: Disability Deafness and the Body (1995) and Bending Over Backwards: Essays on Disability and the Body (2002)
•Jim Ferris (Toledo) author The Hospital Poems (2004) and Facts of Life (2005)
•Robert McRuer (George Washington) author CripTheory: Cultural Signs of Queerness and Disability (2006)
•David T. Mitchell (Temple) author Narrative Prosthesis: Disability and the Dependencies of Discourse (2001) with Sharon L. Snyder
•Sharon L. Snyder (Illinois) author Cultural Locations of Disability (2006) with David T. Mitchell

Confirmed speakers and contributors include:
David Bolt (Lancaster), Diane Carr (IoE, London), Sally Chivers (Trent, Canada), Paul Darke (Outside Centre), Ju Gosling (artist-in-residence at the National Disability Arts Collection and Archive (NDACA) at Holton Lee), George McKay (Salford) Simon McKeown (Teesside) Rebecca Mallett (Sheffield Hallam), Nicola Martin (Sheffield Hallam), Stuart Murray (Leeds), Tanya Raabe (visual artist), Susan Schweik (Berkeley), Peter Street (poet)

Selected papers will be published in a special edition of the Journal of Literary and Cultural Disability Studies. The art pieces commissioned for the conference are intended for public display at the Holden Gallery Manchester University in late 2010 where they will be used as the basis for a short series of public talks on disability, culture and representation.

Confirmed Events:

Wednesday 6th January: Round Table session on the future of cultural disability studies with David Mitchell, Sharon Snyder (editors of Corporealities: Discourses of Disability, University of Michigan Press), Stuart Murray (editor of Representations: Health, Disability, Culture, Liverpool University Press), Julie Anderson (editor of Disability History, Manchester University Press), and David Bolt, (editor of the Journal of Literary & Cultural Disability Studies, Liverpool University Press)

Thursday 7th January: Justin Edgar director of Special People gives a director’s talk followed by a screening of the film at Cornerhouse Manchester

Friday 8th January: Talk, Q&A and networking event at BBC Northwest, Manchester.

The CFP deadline has been extended to encourage additional submissions for panel sessions, particularly around the construction of disability in comedy, animation, theatre, popular fiction contemporary film and postcolonial contexts. Proposals (max 250 words) for individual and/or group papers, panels or alternative formats to be sent to Dr Lucy Burke, Manchester Metropolitan University, l.burke@mmu.ac.uk If you are interested in attending the conference, please contact l.burke@mmu.ac.uk with your contact details and email address.

Play-Machinima-Law Conference (USA)

March 18, 2009

EVENT : Play-Machinima-Law Conference at Stanford University, April 24-25 2009

To quote from the conference blurb: “Play-Machinima-Law, is a two-day conference to be held at Stanford University on Friday and Saturday, April 24th-25th, 2009. Organized by the Stanford Center for Internet and Society and the Preserving Virtual Worlds project of the Stanford University Libraries and Academic Information Resources, Play-Machinima-Law will explore a series of key issues relating to what is often called “player-generated” or “user-created” content based on digital games or created in game and virtual worlds. Topics will include machinima, game art, game hacking, open source ideas and “modding”, technology studies, player/consumer-driven innovation, cultural studies, fan culture, legal and business issues, transgressive play, game preservation, and notions of collaborative co-creation drawn from virtual worlds and online games.” 

More information is at http://www.stanford.edu/group/htgg/cgi-bin/drupal/?q=node/917

Film space talk

January 15, 2009

21 January 2009, 5 – 8 pm, Queen Mary University of London. 
‘Cinematic experience, film space, and the child’s world’
Professor Annette Kuhn, Queen Mary, University of London

This lecture will explore some ideas from psychoanalysis concerning the psychical, physical and to a degree the social aspects of the child’s world as these may inform an understanding of the cinematic experience – the particular sorts of engagements that cinema can offer its consumers – and the interplay between inner, psychical reality and outer, material reality in the world of the film and the experience of the viewer. Professor Kuhn will address the materiality of film as a cultural medium whose distinctiveness lies in the ways it can create and organize spatiality and motion, and suggest how cinema may recreate and evoke the feeling of entering or re-entering a child’s world. These questions will be discussed with reference to a number of films, including Scottish writer/director Lynne Ramsay’s 1999 debut feature, Ratcatcher.

Information : http://www.qmul.ac.uk/events/public_show.php?id=1107

Conference c.f.p

November 13, 2008

Computer Games / Players / Game Cultures: State and Perspectives of Digital Game Studies 

Magdeburg, 18 March 2009 – 21 March 2009. See details on PDF here.

The University of Magdeburg, Institute for Educational Science, and the Commission “Media Education” of the “German Association for Educational Science (Kommission Medienpädagogik der Deutschen Gesellschaft für Erziehungswissenschaft) invite abstracts and papers for the international conference “Computer Games / Players / Game Cultures. The conference will be held in Magdeburg (Germany) from March 18 to 21, 2009.

CGSA Conference

November 7, 2008

Canadian Game Studies Association, 3rd Annual Conference

Carleton University, Ottawa Canada

May 23-24, 2009

“Oh, the places you’ll go: The Politics of Place in Globalized Gaming Landscapes”

In conjunction with this year’s Congress 2009 theme “Nation,Terroir, Territoire,” we invite applications that are concerned in broad terms with notions of community, identity and social/cultural politics in relation to digital games. Topics include, but are by no means limited to:

   – work and play in virtual worlds

   – gaming communities, both local and global

   – contexts of play

   – gender, race, nationality, sexuality in relation to games and gameplayers

Abstracts no longer than 500 words for full paper presentations are invited. Panel presentation proposals will also be considered and should include an overview of the panel, and short abstracts of 100-250 words for each panel presentation. Proposals should be sent to Dr. Jennifer Jenson at jjenson@edu.yorku.ca no later than January 31, 2009. 

Horror games conference

October 29, 2008

The research group Ludiciné from the University of Montreal, in collaboration with the Research Group on the Creation and Formation of Cinematographic and Theatrical Institutions (GRAFICS) from the University of Montreal and the NT2 Laboratory on Hypermedia Art and Literature from the University of Quebec in Montreal, solicits your proposals for the bilingual (French/English) international conference titled «Thinking after Dark: Welcome to the World of Horror Video Games». This conference will be held in Montréal from April 23 to 25, 2009.

Call for papers

As fear is the oldest and strongest emotion of mankind (Lovecraft), human beings have always taken a malicious pleasure in frightening themselves. If literature and cinema were and still represent good means
for the expression of horror, nowadays, the experience of fear is as intense in video games.

While academia has been studying horrific literature and films for a few decades, such an interest for the videoludic side of horror has not, until now, showed up. Yet, since the cinematic staging of fear in Alone
in the Dark in 1992, the Survival Horror has become a prolific genre offering a wide selection of significant games such as the Resident Evil, Silent Hill and Fatal Frame series. Because it is at the crossroads of diverse cultural heritages and the latest technological developments, and because it exhibits the ins and outs of the matrix that governs all but a few games (spatial navigation and survival), horror video games require a deeper study.

This international conference wishes to study horror video games (not necessarily labeled survival horror) from an eclectic range of critical and theoretical perspectives. It aims to fill a gap in game studies
between general theory and analysis of particular genres and games.

Possible Topics
Here are some examples of relevant themes we wish to explore in this conference:

Historical approach
– Origins and history of horror video games
– Impact of the technological evolution on horror video games

Theoretical approach
– Simulation of horror, fear, terror
– Narratives and themes of horror video games

Transmedial approach
– Transmedial study of horror video games (Games/Films/Literature)
– Remediation in films, literature and video games

Socio-cultural approach
– Transnational analysis of horror video games (United States/Japan)
– Social and cultural meanings of horror video games
– Horror video games and censorship

Analytical approach
– Aesthetics of horror video games (lighting, sound, editing, 1st/3rd person perspective)
– Study of specific games or series (Alone in the Dark, Resident Evil, Fatal Frame, etc.)

The organizing committee remains open to proposals that respect the general spirit of this call for papers.

Please submit your proposals no later than January 15, 2009 at the following e-mail address: <thinking.after.dark@ca.inter.net>. Acceptance and rejection notifications will be sent by the beginning of February.

Your proposal must include:

1. The title of your paper and an abstract (no more that 500 words).
2. Your academic status, your institutional affiliation, your department and your contact information (mailing address, telephone number, fax number and e-mail address)
3. A short biography underlining your work related to the themes of the
conference (no more than 250 words).

A selection of papers will be published in a special issue of Loading…,the journal of the Canadian Game Study Association.

For further information, please visit our website:
<http://conference2009.ludicine.ca>.

Digital Interactive Symposium – Edinburgh 08

July 31, 2008

Invitation to this year’s Digital Interactive Symposium: Edinburgh 08. The focus of this year’s Digital Interactive Symposium: Edinburgh (DIS:E) – August 12th 2008 is education for the computer games industry.
http://www.virtualpolicy.net/dise08.html

c f p: Completing the Circle

July 13, 2008

Completing the Circle: Incorporating Evaluation Methods in Creative Work
A one-day symposium in January 2009, organised by the Lansdown Centre for Electronic Arts
Middlesex University, London, UK

This is a one-day symposium supported by the Computer Arts Society and the Design Research Society. Papers will focus on the use of novel methods, or methods newly borrowed from other disciplines, in evaluating the user’s or audience’s response to media such as websites, portable media (such as iPods, PSPs), pervasive games, film, videogames, technology-rich performance, interactive art. […] All papers will be peer-reviewed by an international panel. The best papers will be expanded and edited for a special issue of the journal Digital Creativity. For details go here
The Call for Papers — Abstracts invited now
Researchers, artists, designers and others worldwide are invited to respond to the following deliberately provocative statement: “The days when artists, media-makers or designers could work solely from personal conviction — regardless of the reception of their work — are gone. The intelligent artist or designer is now deeply interested in discovering the audience’s or the user’s response, and keen to use the many techniques and approaches now available for doing so.” Papers should focus on the use of novel methods, or methods newly borrowed from other disciplines, in evaluating the user’s / audience’s response to media such as websites, portable media (such as iPods, PSPs), pervasive games, film, videogames, technology-rich performance, interactive art. An aspect of interest is the use of interactive technologies to assist evaluative processes as well as to deliver interactive experiences. Examples include:
+ the use of eyetracking to study how people watch films
+ using galvanic skin response to discover game-players’ level of arousal
+ repertory gird technique to analyse players’ preferences in videogames
+ building art-making machines in order to reflect on art practice
The aim is to share knowledge about evaluation methods and to debate the role and value of different forms of evaluation in relation to the arts and media. With this in mind, well-argued papers questioning the very idea of evaluation (especially scientific evaluation methods) in the arts, are welcome.
Intending authors should send an abstract of less than 1,000 words.

The Call for Abstracts closes on 31 July 2008. For more information, go here.

Call for events

July 8, 2008

To quote from their website….The London Games Fringe Wants Your Events: Oct 25-Nov 2, 2008 – from videogame culture to crossovers with film, TV and design. This year, the Fringe is particularly interested in crossovers with other creative industries – film, TV, design, theatre, and others – to explore their differences, similarities and collaborative possibilities in the multi-platform digital future.

Postgraduate games conference

June 21, 2008

Call For Papers: The 2nd Brunel University Annual Postgraduate Games Conference, 16th September 2008. Extended Deadline for abstracts: 27th June 2008.

Keynote Speakers: Peter Molyneux, Lionhead Studios and Barry Atkins, University of Wales.

More information: http://www.geekademic.co.uk/

Don’t forget…

December 5, 2007

Saturday December 8th is ‘Pretend to be a Time Traveler Day’. Your instructions are here.

Game studies/film theory event

November 29, 2007

Computer Games, Film Theory and the Future of Screen Studies
9.11.07, IOE, University of London.
Information about the programme, the presenters and their abstracts is online here.

2 Short Comments

I convened the event so I’m hardly a neutral observer. Still, I’d like to make some comments that might be relevant.

First, the response to the event indicates that there are people interested in game/film relations, which is nice (and presumably welcome news to people in the SIG). Registration admin was hit by a mail strike, and then flu, but there were still approx. 75 registrations. The audience was a mix of academics and researchers, post-graduate students, and undergraduates.

Secondly, it was a pleasure to be there. The presenters were so good. But also…the day felt like ‘more than the sum of its parts’ because speakers referred back to other speakers, and the discussions were so informed. I’m conscious of the attractions of inter-disciplinary exchange and inclusive seminar programmes, but this event has made me consider the advantages of a relatively tight thematic remit for an event of this size, and the depth of engagement that specificity allows for – and there was still diversity in terms of the presenters’ research interests, opinions and approaches.

Thanks again to everyone who took part.

Diane, Nov 07.

Ed Wood machinima festival

October 30, 2007

There’s an Ed Wood machinima festival in Second Life
31st of October ’07
More information here.

London Games Festival & Fringe

October 15, 2007

A list of events for the London Games Festival (October 2007) is online here.

Games Studies/Film Theory Event, London, November 2007

October 8, 2007

Computer Games, Film Theory and the Future of Screen Studies

November 9th 2007
10 am – 4 pm Elvin Hall
Institute Of Education,
University of London
London WC1H 0AL, UK

At this one-day seminar speakers will address the relationship between computer games, film and film theory for a post-graduate Film Studies/Media Studies/Game Studies audience. This is a London University Screen Studies Group event hosted by the Centre for the Study of Children, Youth and Media, IOE, University of London, convened by Diane Carr.

Programme

Welcome: Laura Mulvey
Games and Media Studies: David Buckingham

Session 1: Games, Play and Players
Diane Carr, Helen Kennedy David Surman
Chair: Esther MacCallum Stewart

Session 2: The Horror Session
Ewan Kirkland, Natasha Whiteman, Tanya Krzywinska
Chair: Greg Singh

Session 3: The Question of Adaptation
Barry Atkins, Alex Sulman
Chair: Andrew Burn

To book a place and register for this event please go to:
http://igrs.sas.ac.uk/events/conference/conf_vidgames1.htm

£10.00 full fare, £0.00 students. Places are limited.

For more information, abstracts and presenter details please go to:
http://playhouse.wordpress.com/gamefilm-event-9112007/

The University of London Screen Studies Group is composed of film and media scholars from various institutions within the University of London, including Birkbeck, Goldsmiths, Institute of Education, King’s College, Queen Mary, Royal Holloway, School of Oriental and African Studies, University College, and the School of Advanced Study.

Machinima festival Oct 07, UK

August 9, 2007

Machinima Festival Europe 07
12-14 October 2007
De Montford University, Leicester, UK
More information
http://www.dmu.ac.uk/machinima/

London International Animation Festival

August 3, 2007

The Liaf 2007 page is here, and the programme includes digital animation…and this:

A History of Computer generated animation – the View from Siggraph.
Thursday 23 August 5pm

The Siggraph Festival is one of the largest and most important gatherings for the digerati. Convened annually in giant conferences centres in US cities, it addresses every aspect of the creative digital space. Siggraph saw the wave of CG animation coming long before most of us even saw the ripple. Running for 30 years, Siggraph has grown to the enormous event that it is today. The Siggraph archive is the ideal place to go looking for a collection of digitally animated pieces to define the progress of this artform. A single programme from such a wellspring of material could hardly be definitive or comprehensive but it definitely provides a fascinating insight into the history of CG animation.

Games & film theory event, UK, Nov. 2007

July 26, 2007

Preliminary announcement

Computer Game Analysis, Film Theory and the Future of Screen Studies
A University of London Screen Studies Group seminar.
November 9th 2007
10 am – 4 pm
Elvin Hall, Institute Of Education, University of London
London WC1H 0AL, UK
http://www.ioe.ac.uk

£10 full, £0.00 students

Contributors include
Barry Atkins, David Buckingham, Andrew Burn, Diane Carr, Helen Kennedy, Ewan Kirkland, Tanya Krzywinska, Esther MacCallum Stewart, Greg Singh, Alex Sulman, David Surman, Natasha Whiteman

More information and registration details are online at
http://playhouse.wordpress.com/gamefilm-event-9112007/

DiGRA 2007 programme

July 24, 2007

The programme for DiGRA 2007 in Toyko is now online here.
PS – there’s another post here (scroll down…) about ‘meeting up in Tokyo’.

Transforming Audiences event

June 9, 2007

Transforming Audiences: Identity, Creativity, Everyday Life. 6-7 Sept 07, University of Westminster